Nomads In Midgard Redux: Custom Scenario for Age of Mythology by Toasty Goblin

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Version 1_0 28/03/2019

- Nomads in Midgard Initial release

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Redux Update Version 2_0 21/03/2022 

NEW MUTATIONS

- Diplomatic Nepotism (increase enemy unit stats for each storm you survive)
- Fenris Fury (all wolves are now Fenris Wolves)
- Enraged (all myth units now receive the eclipse upgrade)
- Pandora's Box (randomises resources in strange ways and causes events to happen at the beginning of the game)
- Expert Mode (difficult enemies like Fenris Wolves, Siege Weapons and Battle Boars are more common)

UPDATED MUTATIONS

- Hypothermia weakens villagers during storms (carry capacity, armor, damage and take damage overtime) (used to reduce villager hp to 1)
- Powerless now removes statues (used to remove relics)
- Lightning Workers increased bonus to +200% (used to be +100%)
- Harsh Hunt now effects health, armor, speed, los and damage for all animals including enemy wolves and animals the player converts (used to only increase huntable animal health, speed and armor)
- Added back to game option as first page for mutation selection

SOUNDS AND MUSIC

- Added new starting music
- Added new music tracks for when you survive a storm
- Added play next track trigger when music resumes after storms for more music variety
- Added eerie music track when enemies approach the Town Center
- Added a dynamic battle music system (battle music plays when lots of enemies are around the town center and stops when most are defeated)
- Added SFXs for side objectives when they're completed
- Added wolf howl variety
- Added new enemy wave notification sounds (when certain enemies spawn, SFXs will play to notify the player depending on what enemies are approaching)
- Added new music track when close to victory

VISUAL CHANGES

- Most trees are now snowy pines
- Improved cliff and mountain variety
- Added a wider range of materials
- Boar objectives take place inside caves
- Nidhogg objective takes place in a meteor crater
- Increased ocean size slightly
- Removed storm cloud above the Town Center on the final storm to improve visual clarity
- Raiders are now green (used to be red)
- Ragnarok are now yellow (used to be orange)
- Giants are now pink (used to be purple)
- Flags no longer show on the minimap
- Statues now show on the minimap

UPDATED LEVEL DESIGN

- Added new paths in the map
- Paths can sometimes be blocked by boulder walls (boulder walls are rarer with higher difficulties)
- Nidhogg objective can be approached from all directions
- Boar objective boulder walls are auto deleted when the objective appears
- Added ocean islands with walrus and relics
- Removed and shrunk cliffs near certian settlements to increase building space
- Wooden fences in settlements are now owned by Gaia and can be destroyed

GAMEPLAY

- Added new Relic spawn locations
- Added a few new huntable herds
- Moved settlement campfires to be more useful in combat
- Northern settlement has one additional starting tower
- Added additional cow spawns
- Added 1 additional gold spawn
- Added 1 additional forest for center settlement
- Boar objectives now spawn a single tower if the player has flying units
- Both Legendary Boars and Legendary Nidhogg will enrage at 50% health (increased damage and armor)
- Objective myth units will return home if they stray to far from their arena
- 50/50 chance of either recieving a Nidhogg or Golden Boar for completing the Nidhogg objective
- Legendary Boars are now a new unit that is immune to certain abilites like freeze, stone gaze, traitor and more
- Increased statue Relic check radius from 10 to 12
- Greeks begin the game with Arkantos to make up for a lack of hero units
- Significantly reduced wall cost scaling (walls cost more the more of them you have, costs use to be quite harsh)
- Removed statues being able to convert herdable animals
- Atlanteans can now increase their favor gain rate by ageing up (about a 40% increase for each age)
- Integrated the New Myth Unit Tech mod
- Starting pop count set to 50

DIFFICULTY

- Added Polar Bears for hard and titan difficulty 
- One large gold mine is guaranteed to spawn on hard and titan difficulty
- Boar objectives are now guarded by enemy myth units (quantity scales with difficulty)
- Settlement towers now appear on Titan difficulty

ENEMY AI AND ENCOUNTERS

- Split enemies into north, east, south and west armies, this helps with them targeting more enemies and not just piling on an individual unit/building
- Added nodes around the map that issue move from area commands to enemies near them in regular intervals
- Giants spawn from more random directions
- Added a small chance for attack waves to be completely different enemy encounters instead of wolves
- Wolves will continue to spawn after the initial wave until the storm ends
- All wolves now retreat at the end of a storm

NEW SIDE OBJECTIVE

- Added a Ritual Site, offer a Relic in its center to initiate a trial of combat, defeat the enemies to receive a reward
- The Ritual Site objective is available from the start, but shouldn't be tackled until atleast the second day
- You only have one attempt, so don't lose!

SCALING DIFFICULTY

- Enemies unlock new technologies if the player performs well, the criteria for this includes resource count, pop count, units lost and current age
- The game only checks player performance after a storm
- Added an enemy Titan spawn at the second half of the final storm if the player is winning
- Enemy will research many new technologies if the player has a Titan
- If the Town Center takes enough damage, a Lightning Storm will be invoked to damage enemies, afterwards the player will also recieve some resources

REBALANCED GODPOWERS

TIER 1

- Vision 
300 --> 90 sec recharge
20 --> 60 sec active time

- Lure
Only has one charge, but lasts forever unless destroyed
Attracts animals more regularly
Big increase to attraction range

TIER 2

- Chaos
60 --> 45 sec recharge

- Carnivora
160 --> 100 sec recharge

- Serpents
160 --> 100 sec recharge

- Shockwave
25 --> 20 sec recharge
2 --> 3 stun time

- Bolt
Reduced myth unit damage penalty

- Vortex
Replaced with Supremacy
New godpower that reduces unit training times by 60%
30 sec active time
180 sec recharge time

TIER 3

- Curse 
Replaced with Sentinel
Create 4 stone statue archers around town centers or forts
140 sec recharge

- Ancestors
240 --> 120 sec recharge

- Restoration
300 --> 240 sec recharge

- Eclipse
480 --> 420 sec recharge

- Flaming Weapons
480 --> 420 sec recharge

- Bronze
300 --> 240 sec recharge

- Earth Tremor
420 --> 360 sec recharge

TIER 4

- Meteor
Unlimited uses
Fires a single meteor
45 sec recharge

- Implode
Removed friendly fire
Has 3 charges overall
60 sec recharge

- Lightning Storm
Has 2 charges overall
60 sec recharge

- Tartarian Gate
Has 2 charges overall
300 sec recharge
Increased gate health
Increased monster health, damage, speed and ability recharge time

- Titan Gate
Receive the Titan Gate godpower instantly

BUG FIXES

- Rewritten all choice text so that it no longer gets cut short
- Fixed statues not accepting relics sometimes
- Fixed certain campfires not providing healing
- Fixed Atlantean culture music not playing
- Fixed snow not falling during final storm after fimbulwinter power
- Fixed out of sync storm survived text
- Fixed Atlanteans now being able to research the Horns of Consecration tech
- Fixed Walrus not being able to be converted with the Traitor godpower
- Fixed not being able to research Golden Apples and Necropolis in the Mythic Millenium mutation

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Fixes 27/03/2022

FIXES

- Statues flares no longer appear with the powerless mutation
- Fixed Polyphemeus being able to use his gore ability on titans
- Fixed starting music sometimes not playing due to the mutation confirmation window
- Potential fix for the Nidhogg retexture sometimes appearing glitched
- Allowed the Norse to make longhouses in the mythic millennium mutation so they can access unique techs like thundering hooves
- Forbid the Norse from training ulfsarks in the mythic millennium mutation

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Fixes + Mini Update 02/04/2022

NEW MUTATION

- Survival Mode (enabled all survival based mutations, this includes: frozen harvest, harsh hunt, hypothermia and starvation)

ADDITIONS

- Added new shrines to the center of the map next to the meteor crater, these shrines have only positive effects but have to be activated with a relic
- The Shrine of Power allows you to either re-roll or refresh your god powers, destroys itself after use or if the player obtains their fourth power
- The Shrine of Giving generates a free relic every 5 minutes
- The Shrine of Myths summons 1 mythic age myth unit of your current faction for each relic you offer it
- Only 1 shrine can spawn in a single run

TWEAKS

- Tweaked timings of enemy spawn sounds so there's less downtime between them
- Slightly reduced overall scenario file size by about 30 kilobytes

FIXES

- Fixed gold please mutation
- Fixed frozen harvest mutation
- Added another potential fix for glitched Nidhogg retexture

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Fixes + Minor Tweaks 05/04/2022

TWEAKS

- Removed pop count and cost from Legendary Boar
- Removed Bacchanalia and Monstrous Rage from scaling difficulty for giants
- Reduced the amount of damage the town center needs to take for comeback (ally lightning storm and resources to player)
- Increased atlantean favor gain scaling
- Increased resource tributed for comeback

FIXES

- (Pandora's Box Mutation) Fixed campfire priests retaining the campfire area healing
- (Pandora's Box Mutation) Fixed egyptian myth units appearing at the shrine of myths with the campfire priest event whilst playing non egyptian factions
- Fixed legendary boar cave objective watch tower not spawning when the player has military flying units
- Fixed legendary boar being able to buck flying units
- Fixed legendary boar reward from the nidhogg objective sometimes starting fight music

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Hotfix 06/04/2022

TWEAKS

- Slightly increased atlantean favor gain scaling

FIXES

- Fixed one instance where giants could recieve Bacchanalia

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Version 1_1 Relic and Music Update 06/05/2022

NEW MUSIC

- 6 new fight music tracks
- 4 new approach music tracks
- Added boss fight track for Battle Boar and Nidhogg fight


RELIC ICONS

- Added unique icons for most Relics including new ones


RELIC TWEAKS

Ankh of Ra

+0.02 --> +0.04 Favor Trickle Rate


Eye of Horus

+2 --> +3 Town Center Population Cap Addition


Sistrum of Bast

Added Wood and Gold Costs


Head of Orpheus

+8 --> +10 Building LOS


Ring of the Nibelung

+0.3 --> +0.5 Gold Trickle Rate


Staff of Dionysus

Added all resource types and Fishing Ships


Odins Spear

+5% --> +10% Hack Damage


Kithara of Apollo

Added Ships and Ox Carts


Mithril Horseshoes

Added Centaurs, Kataskopos and Valkyries


Arrows of Alfar

Added +2 Maximum Range


Toothed Arrows

+5% --> +10% Pierce Damage


Wand of Gambantein

-20% --> -30% Temple Tech Costs


Shard of Blue Crystal

Added +5% Farm Gather Rate


Armor of Achilles

+5% --> +10% Hack Armor


Ship of Fingernails

+0.4 --> +0.5 Food Trickle Rate


Shingles of Steel

+200% --> +300% House Health
+50% --> +150% Manor Health
Added +25% Tower Health


Eye of Ornlu

+5% --> +10% Hack Damage


Tusk of the Iron Boar

Added Kataskopos


Heras Thundercloud Shawl

+5% --> +10% Pierce Armor


Harmonias Necklace

Removed Gold Gather Rate
Added +0.4 per second Unit health Regeneration


Dwarfen Calipers

Now effects Siege Ships
Added -10% Fortress Costs


Tower of Sestus

+10% --> +30% Boiling Oil Damage


Girdle of Hippolyta

+5% --> +10% Archer Health
Added Bogsveigir, Slingers, Gastraphetes, Peltast and Turma


Pygmalions Statue

+40% --> +50% Villager Health
Added Caravans and Ox Carts


Black Lotus

Added Berry Bushes with +30% Gather Rate


Harters Folly

Removed Scout LOS Bonus
Now Gives Ships +4 LOS and Fishing Ships +15% Gather Rate


Scarab Pendant

Removed Building Damage Bonuses
Added +25% Damage to Siege Weapons, Behemoths, Cylcops, Mountain Giants and Scarabs


Boots of Kick Everything

Added +5% Additional Bonus for Greek Heroes


Buhen Flagstone

-75% --> -70% Wall Cost
Now Scales with percentage and not base percentage


Catoblepas Scales

Added +5% Hack and Pierce Armor


Blanket of Empress Zoe

Added +5% Hack Armor
Added +15% Pierce Armor


Reed of Nekhebet (No longer disabled)

+100% --> +25% Naval Myth Unit Damage
Added Sea Snakes and Myth Unit Abilities


NEW RELICS

Udjat Eye

+1 House Pop Cap Addition
+2 Manor Pop Cap Addition


Harp of Cupid

+5% Unit Hitpoints
-5% Unit Speed


Evil Glass Eye

+3 Myth Unit Range and LOS


Blotting Arrows

+1 Building Projectile Count


Sacred Scroll

-5% Tech Costs


Rusty Coin

-5 Human Soldier and Cavalry Gold Cost


Wine Goblet of Bacchus

-25% Villager Training Times
-10% Villager Speed


Helmet of Headbutt Something

+10% Hero Hitpoints


Gauntlets of Punch Anything

+10% Hero Damage


Butterfly of Thanatos

+10% Myth Unit Speed
+0.5 Myth Unit Health Regeneration


Cyprus Wood

+10% Ship Armor
-10% Ship Costs


Gaias Book of Regrowth

+1.5 Building Health Regeneration


Prosperity of Plutus

-20% Cost for Economic Buildings and Ox Carts


Nazar Amulet

-1 Myth Unit Favor Costs


Hermes Petasos

+15% Better Market Prices


Chains of Kratos

+20% Fortress Health
+2 Fortress Range


Antique of Thebes

-5% Building Cost


Friggs Divine Secrets

-30% Age Costs


Heimdalls Gold Tooth

+4 Tower Range
+8 Tower LOS


Hammer of Hephaestus

+15% Building Construction Speed


Obsidian Spear of Disease

Hoplites, Murmillo, Spearmen and Ulfsarks can apply a deadly poison to Myth Units
60 Second Recharge


Fire of Muspell

Axemen, Fanatics, Huskarls and Hypaspists deal cleave damage
60 Second Recharge


Skadis Winter Touch

Arcus, Chariot Archers, Throwing Axemen and Toxotes can briefly freeze enemies
60 Second Recharge


Eirenes Cornucopia

+50% Villager Carry Capacity
+10% Villager Damage
+5% Villager Health, Armor and Construction Speed
+3% Villager Speed and Gather Rates
+2 Villager Range and LOS
+0.1 Villager Health Regeneration

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Hotfix 08/05/2022

FIXES

- Fixed an issue with boss music persisting after boss death
- Fixed an issue where boss music stinger would play if defeated

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Fixes 09/05/2022

FIXES

- Fixed an issue with boss music not playing for the southern Boar objective
- Fixed an issue where regular music would not play after boss was defeated
- Fixed a minor issue with unit spawning during the intro cinematic when playing as Atlanteans
- Fixed an issue where day music would interrupt objective boss fight music

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Fixes 17/05/2022

UPDATES

- Added a chance for 'Leeches Just Suck' fight music to play during second storm
- Increased chance for unique attacks waves that don't include wolves

FIXES

- Fixed an issue with boss music not playing for the southern Boar objective (for real this time)
- Fixed an issue where some Ragnorok waves would not spawn on the third storm
- Fixed an issue where finale Lightning Storm would not happen
- Fixed Pig related issues with the Pandoras Box mutation

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Hotfix  New Myth Tech mod 20/02/2023

WADJET FIX/REWORK

- Replaced Wadjets 'Poison Cloud' ability with 'Venom Spray'
- 'Venom Spray' can hit multiple targets in an area
- Cost and charge time remains the same

Something to note about the old Wadjet ability is that I had to turn Wadjets into melee 
units in order for the ability to work which caused some strange issues such as: 

- Hitting an enemy reduced their speed temporarily
- Couldn't target flying units 
- The range stat wasn't visible
- Enemies would take damage as soon as the projectile was visible and not when the projectile hit them

The new ability reverts Wadjets back to a genuine ranged unit and all their old behaviours *happy Wadjet noises*

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Version 1_2 Update 25/03/2023

NEW MUTATIONS

- Relic Rush (increases the quantity of relics that spawn in the map)
- Landing Party (raiders will land on the shores from Longboats every storm)


UPDATED MUTATIONS

- Diplomatic Nepotism
Removed armory upgrades
Replaced triggers that increase unit health and damage with a technology that increases health and damage instead:
+5% unit health per storm
+10% unit damage per storm


- Expert Mode
Removed additional Arctic Wolf spawns so that only Fenris Wolves are added to Wolf Hordes with expert mode
Added additional enemies for the Boar and Nidhogg side objectives


- Fenris Fury
Wolves that spawn from Fimbulwinter will now also be Fenris Wolves


- Hermes Boots
Replaced triggers that increase unit speed with a technology that increases speed instead
Units now recieve a flat percentage increase for speed instead of a unit by unit case:
+50% unit speed
+25% siege unit speed


- Lightning Workers
+200% --> +150% Worker effiency


- Pandoras Box
Added a new event that has a chance to invoke a godpower when players build their Town Center
The godpower increases unit speed by 50% for 2 minutes
Only Elk and Caribou can turn into Polar Bears now
Increased the chance for Pigs to replace Boars (said pigs transform into humans when next to a Temple)


- Starvation
Replaced looping trigger with a technology that removes 1 food every second


DIFFICULTY

- Removed the speed penalty for villagers during storms
- All units and buildings have reduced LOS during storms


SCALING DIFFICULTY

- Added some extra tech/relic benefits to enemies when the player is performing exceedingly well
- Added extra Nidhogg and Fimbulwinters for the final wave if the player kills the first wave without much trouble
- Nidhoggs will become weaker if the player is struggling after surviving the 3rd storm
- Some wolf waves won't spawn unless the player has a certain amount of population
- Enemy Fenris Wolves with the Unchained Ulfr tech can no longer target Serpents, Minions and Small Prometheans with their ability


OPTIMISATIONS

- Compressed most audio files to reduce the overall download/file size of the mod
- Removed some unused triggers


UPDATES

- Added an extra minute to the start of the game before the first storm arrives
- Added an extra 30 seconds to each day to give players more time to prepare for the next storm
- Slight change to the north eastern settlement to be closer to the edge of the map
- Added additional Boulder Walls around the northern settlement to reduce enemy angles of attack
- Added 1 new possible spawn location for each group of player units at the start of the game
- Added 1 charge of the Vision godpower to players at the start of the game on all difficulties except titan
(gets removed when player receives their first power) 
- Added 1 extra medium gold mine that spawns in a random location below titan difficulty
- Added 1 extra Tower to most Settlements
- Added/opened up cliff areas near Settlements to allow ranged units to utilise high ground
- Added proper descriptions and names to godpowers that have been changed from the base game
- Rare attack waves now have specific music and weather tied to them so they can be more easily anticipated
- Legendary Golden Boars and Nidhoggs can no longer be (accidentally) deleted
- Added latest changes to the New Myth Tech Mod:


UPDATED ICONS

- Brilliant Immolation (Phoenix)
- Bane of the Cobra Queen (Wadjet)
- Acrid Pincers (Scarab)
- Selkets Gift (Scorpion Man)


SCARAB REWORK - Acrid Blood

- Replaced Scarabs 'Acrid Pincers' ability with 'Acrid Blood'
- Scarabs will now secreet an acrid poison in a 4 meter radius around them
- Effects myth units, animals and humans


SCORPION MAN - Selket's Gift

Removed -25% recharge time


PHOENIX - Brilliant Immolation

No longer uses Chicken Blood for the damage and instead uses a new proto unit called 'Phoenix Blood'
Added a fireball sound when eggs are destroyed
Phoenix from eggs now recieve the speed bonus


HYDRA - Offspring of Echidna

Implemented retexture for Hydras once the technology is researched
Can now life steal from animals
12 --> 15 recharge time


MANTICORE - Geryon Inferno

-40% --> -30% recharge time
Removed accuracy and tracking bonuses


FENRIS WOLF - Unchained Ulfr

Can no longer target Atlantean Hero villagers
200 --> 75 ability hack damage
Added a -25% ability damage penalty to the following:
- Serpents
- Small Prometheans
- Minions
- Relic Monkey
- Golden Lion
- Animals
added a +500% ability damage bonus to the following:
- Villagers
- Caravans


GODPOWERS

- Ancestors
120 --> 90 sec recharge time
Reduced delay between each Minion spawning
Reduced radius so that Minions spawn closer together


- Carnivora
100 --> 80 sec recharge time


- Create Gold
1200 --> 1080 sec recharge time


- Create Relic
New godpower that creates a Relic at the targeted location
Unlimited Uses
180 sec recharge time
Replaces Vision as a tier 1 godpower


- Gaia Forest
15 --> 20 trees


- Prosperity
600 --> 480 sec recharge time


- Restoration
240 --> 90 sec recharge time
As a tier 3 godpower, restoration was overshadowed by other powers, reducing the charge time should make it a 
stronger option


- Serpents
100 --> 80 sec recharge time
Reduced delay between each Serpent spawning
Reduced radius so that Serpents spawn closer together


- Supremacy
-60% --> -75% Training times
Now its own unique godpower instead of replacing Vortex


- Tartarian Gate
The gate itself can no longer be targeted by enemies
Tartarian Spawns can now be converted with the Traitor Godpower


- Walking Woods
240 --> 180 sec recharge time


UPDATED RELIC ICONS (some changes are more drastic than others)

- Antique of Thebes
- Anvil of Hephaestus
- Blotting Arrows
- Butterfly of Thanatos
- Cyprus Wood
- Evil Glass Eye
- Fire of Muspell
- Friggs Divine Secrets
- Gaias Book of Regrowth
- Girdle of Hippolyta
- Golden Bridle
- Harters Folly
- Heart of Cupid
- Heimdalls Gold Tooth
- Kithara of Apollo
- Nazar Amulet
- Prosperity of Plutus
- Reed of Nekhbet
- Ring of the Nibelung
- Sacred Scroll
- Scarab Pendant
- Tower of Sestus
- Udjat Eye
- Wedjat Eye


RELIC BALANCE

- Boots of Kick Everything (hero speed bonus)
Single player campaign heroes and Pharaohs also recieve an extra +5% speed bonus as well as Greek Heroes


- Evil Glass Eye (myth unit range and los bonus)
3 --> 2 Myth unit range
3 --> 4 Myth unit LOS


- Kithara of Apollo (villager/ox cart speed bonus)
+10% --> +15% Villager speed
Removed ship speed bonus


- Nazar Amulet (myth unit favor cost bonus)
Only reduces archaic and classical age myth unit favor costs


- Prosperity of Plutus (building cost bonus)
-20% --> -30% Cost for Economic Buildings and Ox Carts
Now includes Monuments


- Fire of Muspell (soldier special attack bonus)
1.5 --> 2.0 Cleave radius
Removed damage vs Gaia objects (trees would be felled if they were in range)


- Obsidian Spear of Disease (soldier special attack bonus)
Added +25% damage vs myth units for the poison effect
Added +100% damage vs myth units for Murmillo Heroes for the poison effect


- Curious Rusty Coin (soldier cost bonus)
Added +5 food cost for human soldiers


- Friggs Divine Secrets (tech cost bonus)
Added -30% favor costs for technologies


- Gauntles of Punch Anything (hero damage bonus)
Damage increase now also effects hero abilities such as Ajaxs' shield bash


- Eye of Horus (town center pop bonus)
Added +7 pop cap bonus for Citadel Centers


- Mithril Horseshoes (cavalry speed bonus)
Now also effects Turma, Chiron and Achilles
+10% --> +15% Speed


- Harters Folly (ship utility bonus)
Removed +15% fishing ship gather rate
Added +20% ship speed


- Scarab Pendant (siege unit damage bonus)
Ranged siege units now recieve the crush damage bonus


NEW RELICS

- Essence of Mjollnir
Camelry, Contarius, Hippikon and Raiding Cavalry can emit chain lightning
60 Second Recharge


- Radiate Crown
Reduces the charge time for all abilities by 15%


- Gaias Influence
Improves all animal stats aswell as some lesser myth units: Carnivora, Golden Lions, Relic Monkeys, Ravens, Serpents and Walking Woods


FIXES

- Removed 1 instance of wolf howl in the intro as it was playing twice in quick succession
- Spotlight image for Fenris Wolves in the objective menu is now visible
- Normalised the chances of a rare attack wave happening (about a 20% chance now) (some were less common than others)
- Fixed scaling difficulty giving technologies to the enemy during storms
- Fixed a typo with the Odins Wand relic
- Fixed a typo with Supremacy choice dialogue
- Fixed Fenris Fury chat message displaying the enraged text
- Fixed several typos in the objectives menu
- Fixed a northern statue not giving godpowers when 3 relics are placed near it
- Fixed a southern statue not giving godpowers when 3 relics are placed near it

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Version 1_2_1 Update 07/08/2023

FIXES

- Added missing animation files for archers effected by the 'Skadis Winter Touch' Relic

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Version 1_3 Update 03/11/2023

Mod no longer modifies vanilla godpowers, so playing other campaigns or skirmishes with this mod enabled
will no longer give you godpowers with multiple charges or modified effects


REMOVED MUTATION

- Powerless (No statues, so godpowers are unobtainable)

I've removed this mutation and replaced it with a new one.
This is because the player can choose not to place relics near statues as a challenge, so it seemed redundant having a mutation
when the player can just not use Relics to get godpowers.


NEW MUTATIONS

- Nidhogg Scourge (Nidhoggs are significantly more common)

Nidhoggs appear on the first wave and their quantity is increased by 1 for every storm survived up to 4
2 lots of 4 Nidhoggs will show up on the final storm


- Roulette of Power (Randomise your current godpowers at the end of every storm)

Automatically reroll your current godpowers at the end of every storm
Sometimes recieve godpowers that are otherwise unobtainable
You can't receive the Titan Gate power through this mutation


UPDATED MUTATIONS

- Diplomatic Nepotism
+10% --> +5% Enemy Unit damage per storm survived


- Hermes Boots
Now also effects the players units
+50% --> +60% Unit speed
+25% --> +40% Siege Unit speed


- Lightning Workers
Now also increases the cost of workers and fishing ships
+100% cost for Villagers
+200% cost for Fishing Ships


- Relic Rush
Now also spawns additional Relics within the crater, near the middle of the map
Now also spawns 1 extra Relic at each Settlement


AUDIO

- Added a thunder sound that plays as soon as Meteor Shot is cast
- Added a snow wind ambient sound during storms
- Added an extended remix of 'Behold The Great Science Fi' music track that plays for the final day
- Added acknowledge and attack audio when commanding Tartarian Monsters
- Added acknowledge and attack audio when commanding Walking Woods


VISUALS

- Added a useful icon near objects that require Relics, telling players how many Relics are required for said interaction; helping players 
understand what to do to get their godpowers and how to interact with shrines
- Added UI to level select that adds detailed descriptions for major god bonuses
- Alternate walk animation for Legendary Golden Boars
- Storm weather has faster and more intense looking clouds
- Player buildings will have ice form around them during storms just like with the Fimbulwinter godpower
- Renamed team Ragnarok to Valhalla


SCALING DIFFICULTY

- Added additional Fenris Wolves that spawn near the end of the final storm if the player is performing well


DIFFICULTY

- Moderate increase to quantity of Wolves that spawn after the initial attack waves
- Added Trios Bow Relic (+2 range) for Throwing Axeman and Ballista on hard difficulty and above
- Added Feral tech (increased attack, hitpoints, speed and armor) for Arctic Wolves on hard difficulty and above
- Added Unchained Ulfr to Fenris Wolves by default on titan difficulty
- Increased quantity of Trolls for Giant's attack waves


GAMEPLAY

- Titans deal significantly more damage to Legendary Golden Boars
- Legendary Golden Boars deal more damage to Titans
- Legendary Golden Boars move slightly faster
- Legendary Golden Boar buck attack damage increased
- Slightly increased size of the southern cave
- Isis monuments are destroyed in the caves once the Golden Boar is killed
- Added 1 new Settlement near the middle of the map
- Added 1 extra Thor Statue that spawns near the middle Settlement
- Added 1 medium gold mine to each island
- Added new Sun Blessing power to objective Golden Boars to allow them to shoot flying units with a ranged attack
- Added new visual effect to unit training buildings whilst the Supremacy godpower is active
- Enemies get a speed boost at the start of every storm for 15 seconds
- The Son of Osiris tier 4 power now gives you a godpower that lets the player summon the SoO where and when they want, instead of them instantly
spawning by your Town Center when acquired
- Slightly increased favor gain for Atlanteans
- Plenty Vaults will now give 3 of each resource every second instead of 15 every 5 seconds
- Removed a trigger that reduced the number of Fenris Wolves on moderate difficulty for the first storm
- Finale attack waves have been changed to be 2 groups that are entirely: Giants, Raiders or Valhalla (Wolves, 
Nidhoggs and Golden Boars still turn up) (first group spawns at the beginning of the storm, the second spawns half way through)


COMBACK MECHANIC UPDATE (When the town center takes enough damage, a lightning storm will kill enemies and the player recieves resources)

- Enemies in a radius of 50 around the town center will take 1000 damage at the end of the lightning storm


NEW GODPOWERS

- Rush
Tier 1 Godpower
+50% Villager, Caravan and Ox Cart move speed
+250% Building construction speed
Last 55 seconds
5 minute charge time
Unlimited uses


- Sun Blessing
Tier 2 Godpower
Target a Hero to summon a Sun Sprite above them that fires a beam of sunlight at nearby foes
Lasts 45 seconds or until Hero is killed
1 minute charge time
Unlimited uses


GODPOWER BALANCE

- Ancestors
Minions now recieve stat improvements from armory upgrades
Reduced delay between each Minion spawning
+12 Minions spawn


- Carnivora
Carnivora now have increased range, damage and regenerate health
Added +50% attack bonus against Myth Units
+2 Hitpoint per second regeneration
+25% Hack attack
+25% Crush attack
+1 Range
80 --> 60 sec recharge time


- Chaos
Now enrages all units (that can be effected by chaos) within the chosen radius
15 --> 5 Radius


- Frost
Reduced armor enemies recieve when frozen
+99% --> +90% Hack armor
+99% --> +90% Pierce armor
+99% --> +90% Crush armor


- Implode
Added +50% attack bonus against Myth Units
600 --> 800 Shockwave crush attack


- Lightning Storm
Can no longer attack buildings
Added +25% attack bonus against Myth Units
150 --> 200 Crush attack
200 --> 250 Pierce attack


- Restoration
6 --> 10 Second duration


- Sentinels
Sentinels now have increased range, damage, armor and accuracy
Added +50% attack bonus against Myth Units
4 --> 5 Spawn amount
+15% Hack armor
+40% Crush armor
+25% Pierce attack
+2 Range


- Serpents
Reduced delay between each Serpent spawning
+30 Hitpoints
+10% Hack armor
+15% Pierce armor
+25% Hack attack
+2 Serpents spawn


- Shockwave
Added 25 hack damage
3 --> 5 Second stun duration
5 --> 6 Radius


- Supremacy
Added -25% unit costs for the duration


- Tartarian Gate
Added +100% Tartarian Monster attack bonus against Myth Units
300 --> 60 sec recharge time
+15% --> +25% Tartarian Monster speed
3 --> 6 Second spawn interval
8 --> 4 Wander distance


- Traitor
Removed damage on convert
45 --> 30 sec recharge time


- Walking Woods
Walking Woods now have increased health, damage, armor and regenerate health
Added +50% attack bonus against Myth Units
+1 Hitpoint per second regeneration
+80 Hitpoints
+25% Hack attack
+25% Crush attack
+10% All armor
180 --> 150 sec recharge time
6 --> 7 Radius
8 --> 10 Maximum amount of trees to spawn


UPDATED RELIC ICONS

- Anvil of Hephaestus
- Eye of Ornlu
- Harmonias Necklace
- Heimdalls Gold Tooth
- Knopesh of Horus (now the Sword of Horus)


RELIC BALANCE

- Butterfly of Thanatos (myth unit speed bonus)
Removed 0.5 health regeneration for Myth Units
+10% --> +15% Move Speed


- Essence of Mjollnir (lightning attack for cavalry)
Damage now increases with armory upgrades


- Hammer of Hephaestus (construction speed bonus)
+15% --> +20% Building construction speed


- Helmet of Headbutt Something (hero health bonuses)
Added an additional +10% hitpoints for Greek Heroes


- Gaias Influence (nature unit bonuses)
+15% --> +10% Move speed
+15% --> +10% Armor
+25% --> +10% Attack for Carnivora, Serpents and Walking Woods
+25% --> +10% Hitpoints for Carnivora, Serpents and Walking Woods


- Gauntlets of Punch Anything (hero damage bonuses)
Added an additional +10% damage for Greek Heroes


- Obsidian Spear of Disease (anti myth unit poison attack for infantry)
Damage now increases with armory upgrades


- Scarab Pendant (siege unit damage bonus)
Removed hack attack damage bonus for Myth Units
Added +20% crush attack bonus for all melee Myth Units


- The Fire of Muspell (cleave attack for counter infantry)
Damage now increases with armory upgrades


NEW RELICS

- Cuirass of Hug Someone
Reduces Hero costs by 10%
Reduces Greek Hero costs by an additional 10%


- Shield of Protect Anyone
Heroes regenerate 0.5 health per second
Greek Heroes regenerate 1.0 health per second


- Poppy of Thanatos
Myth Units regenerate 1 health per second


OPTIMISATIONS

- Reduced the amount of triggers active at the same time
- Reduced priority for some looping triggers, reducing CPU load
- Reduced the frequency of move commands for enemies
- Removed a few unused triggers


FIXES

- Fixed Hersir and Heroes of Ragnarok not recieving health regeneration bonuses
- Fixed Hersirs not receiving the build tc faster bonus
- Fixed Pharaohs not recieving health regeneration bonuses
- Fixed Gates not recieving health regeneration bonuses from the Gaias Book of Regrowth Relic
- Fixed Serpents and Sea Snakes not receiving the Gaias Influence Relic benefits
- Fixed Arrows of Alfar Relic description not displaying the range bonus for buildings
- Fixed Behemoths not recieving damage bonuses from the Scarab Pendant Relic
- Fixed Tartarian Monsters not recieving armor bonuses
- Fixed The Rusty Coin Relic incorrectly decreasing food cost for human soliders instead of increasing it
- Fixed the victory condition still being active after the player was defeated (this means that the player 
could win if they waited long enough in the defeated screen)
- Fixed an issue with Fenris Wolves receiving the Unchained Ulfr tech during storms
- Fixed an issue with Plenty Vaults not spawning on the islands with the Pandoras Box mutation active
- Fixed an issue with the Pandoras Box mutation not activating the Pig event
- Fixed an issue were all possible spawns of Thor Statues near the southern settlement would all spawn
- Fixed an issue with 3 Large Gold Mines spawning near the eastern settlement
- Fixed an issue with more Polar Bears spawning than intended
- Fixed an issue with expert mode enemies not spawning on the third storm
- Fixed an issue with mist effects turning bluish green after completing the first storm
- Mod no longer modifies vanilla godpowers, so playing other campaigns or skirmishes with this mod enabled
will no longer give you godpowers with multiple charges or modified effects

----------------------------------------------------------------------------------------

Version 1_4 Balance Fix/Update 26/11/2023


Smaller update with fixes, balance and a few extra gameplay changes, mostly for Atlanteans.


INFINITE MUTATIONS

You can now select as many mutations as you want, some of them are stackable like Gold Please allowing you to essentially get infinite gold, 
others don't stack at all like Fenris Fury.

Stackable Mutations:

- Enraged
- Gold Please
- Harsh Hunt
- Hermes Boots
- Relic Rush


UPDATED MUTATIONS

Expert Mode (difficult enemies are more common: fenris wolves, battle boars, nidhoggs etc)

- Fixed several attack waves that were previously uneffected by this mutation


Harsh Hunt (animals are stronger)

Overhauled to be a technology and to also include animals of Set
+50% Animal hitpoints
+30% Animal damage
+200% Caribou/Elk/Herdables hitpoints
+20% Animal armor
+40% Animal speed
+25% Caribou/Elk speed
+2 Animal LOS
+1 Animal hitpoint regeneration a second


Fenris Fury (all Wolves are Fenris Wolves)

-120 --> -100 Hitpoints for Fenris Wolves


Landing Party (raiders attack from the coast with longboats)

- Improved overall polish for this mutation adding fail safes to make sure Longboats drop off troops properly
- Slightly increased the amount of units that spawn on most storms
- Added escorting Longboats that will follow the boats that drop off units and then defend the coast, they retreat 
before the storm ends
- Now scales with expert mode mutation (including the new ship escorts)


Lightning Workers (villagers work faster)

4 --> 5 Dwarf build limit


Pandoras Box (random events and resources)

- Added a chance for a Golden Stag (Hero) to spawn somewhere in the map, which can be hunted for gold or converted to 
fight for you
- Farms that turn into Houses will now turn into Manors if the player is Atlantean


Roulette of Power (randomised godpowers after each storm)

- Replace Vision godpower with Underworld Passage
- Fenris Fimbulwinter now has infinite charges with a 240 second charge time


AUDIO

- Fight music will no longer check for all enemy units and instead check for military units (this means cows converted by the enemy 
will no longer count towards fight music being played)
- Fight music check radius increases by 5 for each storm survived
- Golden Boar objective fight music will play without the need for the Boar to take damage first


VISUALS

- Added variantion to Elks with new fur colours and spawning with or without antlers (brown, redish brown, piebald, 
albino and melanistic)
- Made further improvements to cliffs near Settlements to allow for more high ground access
- Added variantion to Walrus with new skin colours (pinkish brown, orange brown and earthy brown)
- Beginning mist persists for 2 minutes instead of 30 seconds
- Moved islands closer to the shore to create more space for the Landing Party ships


GAMEPLAY

- Shrine of Giving will spawn Relics every 4 minutes instead of every 5
- Added a mod check at the beginning of the game that tells players if the mod is not installed correctly (this occurs when other 
mods have overwritten vital parts of Nomads in Midgard Redux)
- The Shipwreck off the coast can now be gathered by moving a ship close to it
- Team Raiders' units all move slightly faster
- Moved shrines further away from the crater so they can be used without risking aggro from the Nidhogg that turns up after storm 3
- Moved some Gold Mine spawns to more convenient locations
- Added +10 to base population cap for the player
- Reduced Citadel Centers bonus population cap by 10
- Storm 2 3 and 4, will only contain 1 wave of either Giants, Raiders or Valhalla, Wolf density has been increased to compensate for 
this (Nidhoggs and Golden Boars are uneffected)


HERDS/ANIMALS

- Moved animal herd and cow spawns near settlements to be in more varied locations
- Removed Guaranteed spawns for herds of Caribou and Elk and replaced them with 4 massive Herds of either, in randomised locations
- Central and in land towns all have boars that spawn in groups of 3 instead of 2 in some cases
- Island Walrus now spawn in groups of 9 instead of 5
- Added a guaranteed spawn of boars where there was previosuly an Elk herd
- Changed Caribou and Elk herd quantities to be more consistent for each Settlement:
Coastal towns have herds of 7
Central towns have herds of 8
In land towns have herds of 9


DIFFICULTY

- Added Feral tech for team Valhalla on moderate difficulty and above (this is for the rare Polar Bear waves)
- Added Cladding, Reinforced Hull and Heroic Fleet (ship techs) to Raiders on hard difficulty and above
- Added Arctic Gale, Burning Pitch, Cyprus Wood Relic and Naval Oxybeles (ship techs) to Raiders on titan difficulty
- Added Virulent Serpents tech (the same buff the players serpents get) to Nidhogg objective on hard difficulty and above
- Added Relic Gaias Influence Relic to Nidhogg objective on titan difficulty


ATLANTEAN FAVOR

Previously, Atlanteans recieved additional favor by aging up, which would give them several stacks of the Horns of 
Consecration tech, now Atlanteans have their own unique tech that automatically researches upon aging up that increases
the favor your Town Center generates. In addition to this, Palaces also generate a small amount of favor.

Age 1 = 0.09 base favor a second
Age 2 = 0.09 base + 0.18 = 0.27 favor a second
Age 3 = 0.09 base + 0.36 = 0.45 favor a second
Age 4 = 0.09 base + 0.54 = 0.63 favor a second

Age 3 Palace = 0.04 favor a second
Age 4 Palace = 0.06 favor a second


GODPOWER BALANCE

- Carnivora
Added +120 Hitpoints


- Earth Tremor
Slightly reduced damage but also increased attack speed
Damage per second is more or less the same, it just matches the ground rumbling animation better
11 --> 12 Radius


- Tartarian Hel Gate
Completely overhauled
Now has a ranged attack that launches fire balls
Now train up to 6 Tartarian Monsters for 150 food each
Recieves damage and range benefits from Relics (Arrows of Alfar, Blotting Arrows and Chains of Kratos)
No longer spawns Monster automatically
Can now be attacked by enemies again


- Traitor
30 --> 20 sec recharge time


- Rush
Added +250% building repair speed for the duration
Move speed bonuses (+50%) added to fishing ships


RELIC BALANCE

- Ankh of Ra (favor overtime)
0.04 --> 0.06 Favor a second


- Harmonias Necklace (units slowly recover hitpoints)
No longer effects Titans


- Hammer of Hephaestus (building construction speed bonus)
Added +20% building repair speed


OPTIMISATIONS

- Further reduced the amount of triggers active at the same time
- Reduced overall file size of the scenario by having animals spawn in at runtime rather than by default
- Reduced quantity of Arctic Wolves and slightly increased quantity of Fenris Wolves so there are fewer enemies on screen


FIXES

- Fixed Sentinels not recieving health regeneration bonuses
- Fixed Campfire healing persisting during a Pandoras Box event that turns campfires into Priests
- Fixed Isis monuments not being destroyed in the side objective caves once the Golden Boar is killed
- Fixed Player Isis monuments preventing Thor from casting Lighnting Storm above the Town Center
- Fixed Egyptian Villagers and Priests being uneffected by the Rush godpower, Hammer of Hephaestus and Eirenes Cornucopia Relics
- Fixed Greek archaic age Dock recieving the rush godpower effects when fully constructed
- Fixed Carnivora not being able to be placed on water
- Fixed a Thor Statue spawn near the eastern coastal settlement not revealing when in LOS
- Fixed Roulette of Power mutation giving the vanilla version of Chaos and Implode after the first storm
- Fixed a typo in the objective window
- Fixed 2 instances of Cows not spawning properly
- Fixed Nidhogg objective minimap flare being misaligned slightly

----------------------------------------------------------------------------------------

Version 1_4_1 Implemented Latest Myth Tech Mod Changes 07/01/2024


UPDATED ICONS

- Mountain Call (Mountain Giant)
- Tales of Hyndla (Battle Boar)
- Selkets Gift (Scorpion Man)
- Unchained Ulfr (Fenris Wolf)


NEW TECH - Scarab

Obtainable after Acrid Blood is researched and improves Scarab Blood damage
+20 Scarab Blood pierce damage


BATTLE BOAR - Tales of Hyndla

Removed the ability to buck siege units
Removed buck damage bonus against human soldiers
Added +6 Buck hack damage


MOUNTAIN GIANT - Mountain Call

Added +200% damage bonus for smash attack against myth units
Added +100% damage bonus for smash attack against helepolis and siege towers


SCORPION MAN - Selket's Gift

Added +15% attack speed
+75 --> +100 hitpoints


GODPOWER BALANCE

- Tartarian Gate
6 --> 9 Tartarian Monster build limit
150 --> 100 Tartarian Monster food cost


GAMEPLAY

- Increased building area around the middle settlement


FIXES

- Fixed Wolves at the end of storm 4 not retreating

----------------------------------------------------------------------------------------

Version 1_4_2 Implemented Relic Refresh Mod 14/01/2024


NEW RELICS

- Jar of Lost Souls
Spawns a couple of Shades at your Temple that respawns if killed
45 Sec respawn
+2 Shade of Hades damage


- Spirit of Folkvangr
Spawns a ghostly healer at your Temple that respawns if killed
60 Sec respawn


- Trojan Horse Statuette
+0.5 Wood per second


- Vaults of Plenty
+0.3 Food, gold and wood per second


RELIC BALANCE

- A Pair of Golden Lions
60 --> 45 Second respawn
Added +30 Golden Lion hitpoints
Added +3 Golden Lions damage
Added golden texture to Golden Lions


- Buhen Flagstone (wall costs)
Added -25% wall technology costs


- Butterfly of Thanatos (myth unit speed)
+15% --> +12% Speed


- Cuirass of Hug Someone (hero costs)
-10% --> -5% Hero costs


- Cyprus Wood (ship costs and armor)
+10% --> +5% Ship hack and pierce armor


- Eirenes Cornucopia (villager bonuses)
Removed +2 Villager range


- Fetters of Fenrir (villager damage vs animals)
Added +2 Villager range


- Gaias Book of Knowledge (infantry vs titans)
Added +15% Infantry damage vs Myth Units


- Gauntles of Punch Anything (hero damage)
+10% --> +5% Greek Hero damage


- Golden Bridle of Pegasus
60 --> 30 Second respawn
Added +15% Pegasus speed
Added +2 Pegasus line of sight


- Harmonias Necklace (hitpoints regeneration)
0.4 --> 0.5 Hitpoint per second
No longer effects Myth Units


- Harter's Folly (ship bonuses)
+20% --> +15% Ship speed


- Helmet of Headbutt Something (hero hitpoints)
+10% --> +5% Greek Hero hitpoints


- Hera's Thundercloud Shawl (infantry pierce armor)
Added +8% infantry speed


- Mithril Horseshoes
+15% --> +12% Cavalry, Centaurs & Valkyries speed


- Monkey Head
60 --> 45 Second respawn
Added +20 Relic Monkey hitpoints
Added +2 Relic Monkey damage
Added golden texture to Relic Monkeys 


- Nose of the Sphinx (building hitpoints)
+15% --> +20% Building hitpoints


- Obsidian Spear of Disease (infantry poison attack)
Now effects Cavalry instead of Myth Units


- Reed of Nekhbet (naval bonuses)
Added +15% Ship damage vs Myth Units


- Sacred Scroll (tech costs)
-5% --> -10% Technology costs


- Shard of Blue Crystal (villager gather rates)
Added +5% huntable, herdable and berry bush gather rates


- Trojan Gate Hinge (wall hitpoints)
+20% --> +25% Wall hitpoints


- Wine Goblet of Bacchus (villager training)
-25% --> -20% Villager training speed
-10% --> -15% Villager speed


FIXES

- Fixed Titans not dealing bonus damage to Golden Boars
- Fixed Shades of Hades not receiving health regeneration
- Fixed Ulfsark Starting not recieving poison ability from obsidian spear relic
- Fixed Radiate Crown Relic not reducing special relic ability recharge times for human soldiers


----------------------------------------------------------------------------------------

Version 1_4_3 Fixes & Gameplay Tweaks 14/05/2024


UPDATED MUTATION

Replaced 'Open Arms' with 'Tower Defense'

Tower Defense - (defensive buildings have significantly increased stats) (this includes: towers, forts and town center)

The original Open Arms mutation seemed unnecessary as the player could choose to challenge
themselves by not building walls, as a result I've replaced with something different that
changes the scenario in a more interesting and fun way.


GAMEPLAY

- All 3 types of shrine can spawn on the map at the same time with random spawn locations
- Added 2 medium gold mines to the eastern side of the map near the frozen lake and 1 between the 2 northern settlements
- Added 1 small gold mine to the western side of the map somewhat close to the western coastal settlement
- Island gold mines are now large instead of medium
- Rush godpower now improves Ox Cart speed for the duration
- Moved a northern Thor statue spawn location further south so it is easier to find


FIXES

- Fixed the enraged mutation breaking if the player uses the eclipse godpower
- Fixed Heras Thundercloud Shawl not giving human soldiers a speed bonus
- Fixed an instance of a statue near the western coastal settlement not being revealed and not being flared on the mini map
- Fixed a notification that tells the player if the mod isn't installed correctly
- Fixed a typo with the diplomatic nepotism mutation


----------------------------------------------------------------------------------------

Version 1_5 Gameplay Tweaks & Godpower Balancing 31/05//2024


GAMEPLAY

- Added 1 extra possible spawn location for Shrine of Giving and Shrine of Myths
- Added an extra school of Salmon to the inland lake
- Added 3 extra Relic spawns
- Added +15 hack and crush damage and +100% damage bonus vs myth units to the player's Nidhogg
- Shrine of Power rerolling can now be used 3 times before the shrine is destroyed (the amount of uses you have is indicated
by how many lit torches are left)
- Moved a few shrine spawn locations to be easier to find
- Enemies are more likely to attack walls and gates
- Removed scaling costs for walls as walls are less effective now with enemies attacking them more reliably
- Removed a boulder wall spawn at the top of the map as it served no real purpose
- Removed 2 schools of Salmon in the ocean
- Reduced the obstruction radius of Fenris Wolves and Arctic Wolves so they are less likely to get stuck when their density
is high
- Overhauled top settlement level design to make it considerably more defendable
- Opened up more high ground areas for the eastern settlement
- Fimbulwinter Wolves will now be auto attacked by the players units
- Fenris upgrade tech can now allow them to use their ability on Fimbulwinter Wolves and no longer on Golden Stags
- Ritual sites no longer have to be revealed when the center of it is in line of sight, instead, when the pillars are visible
- Small tweaks to a few cliffs near the central and northern settlements
- Halved the bonus damage Titans were dealing to Legendary Golden Boars


DIFFICULTY/SCALING DIFFICULTY

- The player needs a slightly higher population count for the finale Titan to spawn
- Reduced amount of Fenris Wolves on the first attack wave
- Reduced amount of initial Fenris Wolves on the final attack wave
- Reduced amount of Giants on a rare attack wave during storm 4
- Replaced an instance where Fenris Wolves were getting a damage boost when the player has a Titan with the Catoblepas Scales
Relic (+5% armor)
- Removed Giants having a Titan spawn at the beginning of the finale wave when the player has a Titan (moved to a mutation)
- Wolves that spawn after the inital attack wave, spawn more frequently on all difficulties
- Added extra looping Wolf spawns on the finale wave if the player has high population
- Slightly reduced giants quantity on the final wave


VISUALS

- Increased revealed area when cave objectives are revealed
- Shockwave stun effect lasts for the full stun duration
- Relics spawn and die with the hero birth effect
- New icons for the Create Relic, Tartarian Fortress and Ragnarok godpowers
- Updated/added UI icons near shrines and side objectives to better explain what each of them does
- Statues, shrines and side objectives are now marked with stars on the minimap


AUDIO

- Added a new fight music track that has a chance to play on storm 3
- Miniscule edit to March of the Forkboy fight music
- Updated Ragnarok godpower sound effect


GODPOWER BALANCE

- Ancestors
Added +50% damage bonus vs myth units
Added 4 Mummies that spawn
20 --> 30 minions


- Bronze
Effects units of any type now


- Carnivora
No longer considered a myth unit, so enemy heroes and myth units no longer deal bonus damage to them
+50% --> +100% damage bonus vs myth units
+25% --> +30% hack damage
+25% --> +30% crush damage
4 --> 5 grab range


- Create Gold
1080 --> 600 second recharge time


- Earth Tremor
Removed all friendly fire damage
360 --> 300 second recharge time


- Eclipse
420 --> 360 second recharge time


- Flaming Weapons
420 --> 360 second recharge time


- Frost
Reduced armor when enemies are frozen
+90% --> +60% Hack armor
+90% --> +60% Pierce armor
+90% --> +60% Crush armor
300 --> 120 second recharge time


- Great Hunt
750 --> 1000 maximum amount of food to duplicate


- Healing Spring
22 --> 25 healing range
0.4 --> 0.5 healing rate


- Prosperity
50 --> 60 second duration
+80% --> +100% gold gather rate


- Implode
Pulls in units at a faster rate
200 --> 500 hack damage


- Meteor
Now fires 3 times in a small area
Removed all friendly fire damage
Can now knockback and damage Legendary Golden Boars
Added +150% damage vs Golden Boars
100 --> 300 hack hamage
900 --> 600 crush hamage


- Ragnarok
Overhauled to be an area of effect power with unlimited charges
Now works on both villagers and human infantry (Ulfsarks, Hoplites, Spearman, etc)
180 sec recharge


- Restoration
10 --> 16 second duration


- Shockwave
Can now knockback Legendary Golden Boars


- Sun Blessing
25 --> 30 crush damage
75 --> 90 pierce damage


- Tartarian Fortress
Added +10% contained attack for Tartarian Monsters (this increases the damage of the fortress whilst monsters are
garrisoned inside it)
385 --> 525 Tartarian Monster hitpoints
100 --> 80 Tartarian Monster food cost
6 --> 10 Tartarian Monster build limit
6 --> 10 Tartarian Fortress maximum garrisoned units
9 --> 5.5 Tartarian Monster training time


- Walking Woods
10 --> 15 maximum amount of trees to spawn
7 --> 9 radius


RELIC BALANCE

- Antique Of Thebes
-5% --> -10% building costs


- Cuirass Of Hug Someone
-5% --> -10% hero costs


NEW MUTATION

- Master Mode (Enemies deal more damage and side objectives are more difficult) (replaces survival mode)

All enemies deal more damage (about +25%)
Ritual sites can have enraged enemies and have a higher quantity of more difficulty enemies like fire giants
Boar caves have a plague of Serpents and Watch Tower
Objective Nidhogg has more health, damage and has 3 Fire Giants as guards
Finale wave has an enemy Titan spawn at the beginning of the wave


MUTATION UPDATES

Selecting a mutation will now keep you on that page, reducing the amount of clicking needed to select all your desired mutations


Pandoras Box

Added a chance for your scout to transform into a Pharaoh at the start of the game
Added a chance for additonal resources to appear near all settlements
Moved a few starting locations for player units slightly to avoid them being mauled by Polar Bears
Added a 3 minute delay until the rush godpower is invoked


Roulette Of Power

- Duplicate Myth Unit
Added a small area of effect radius so multiple myth units can be duplicated at once


- Fortify
5 --> 10 radius


Tower Defense

- Carnivora, Sky Passages, Sentinels and Tartarian Fortresses are now effected by the Tower Defense mutation
- Added +4 line of sight to buildings that shoot with the Tower Defense mutation


OPTIMISATIONS

- Consolidated certain trigger effects into other triggers, so fewer triggers are active at the same time
- Compressed several music files from 44100 Hz to 22050 Hz reducing their file sizes
- Fewer Arctic Wolves spawn in the later waves and slightly increased Fenris Wolves quantity so fewer units are on screen
- Mist no longer renders under the fog of war
- Removed some unused triggers
- Removed several tree clusters, paticularly in out of bounds areas


FIXES

- Fixed Carnivora being knocked back by Meteor
- Fixed Fetters of Fenrir Relic breaking certain villager actions like gathering food and chopping trees
- Fixed an instance of a gold mine not spawning near the correct settlement
- Fixed an instance where 1 too many Boars were spawning at a northern settlement
- Fixed an issue with music reseting when converting a Citizen to a hero when playing as Atlanteans
- Fixed rush godpower applying the speed bonus to caravans twice
- Fixed invisible obstructions at the coasts being targetable by enemies
- Fixed Legendary Golden Boars on the finale wave all moving to attack the player as soon as the storm starts on expert mode
- Fixed ritual site objective failure state having neutral Fimbulwinter Wolves if the player fails the ritual near the end of
a storm
- Fixed a pandoras box event not activating that invokes the Supremacy godpower when the players builds their Town Center
- Fixed Tartarian Spawns recieving armor from the Titan Shield Atlantean tech
- Fixed Fire Giants not being effected by the Eclipse/Enraged buff
- Implemented a fix to help ranged units effected by the Skadis Winter Touch Relic to use it more reliably without breaking
- Updated the Tartarian Fortress description power to better reflect what it does
- Reduced likely hood of music failing to play
- Reduced likely hood of enemies not moving after spawning
- Reduced likely hood of wolves not retreating after storms


----------------------------------------------------------------------------------------

Version 1_6 New Powers and Well of Urd Update 07/07/2024


GAMEPLAY

- Added 2 additional Relic spawns, 1 near-ish the center of the map and another at the top of the map
- Added extra clusters of trees and a group of berry bushes at the top of the map
- Added some guaranteed boulder wall spawns to a couple settlements to make them easier to defend
- Increased Titan damage against Golden Boars and also vice versa
- Removed a spawn point for enemies at the top of the map to open up a new area for villagers to more freely gather resources
without the risk of being attacked during storms
- Reduced damage of the side objective Golden Boar ranged attack
- Central settlements now have herds of 9 huntable animals instead of 8
- Inland settlements now have herds of 10 huntable animals instead of 9
- Moved several groups of wild Boars to be less in the way during fights
- Increased the buildable area around the middle settlement and a high ground area near the top settlement
- Added additional high ground cliffs to the coastal towns and one central town
- Increased the size of the side objective caves
- Increased the chance of a rare attack wave on storm 3
- Moved a tower near a central settlement to be on nearby high ground
- Moved the location of a couple of campfires
- Enemies are significantly more likely to attack from more varied directions
- Updated south frozen lake, north of the central settlement and northern environments to be more open
- updated a northern settlement to be slightly more defendable
- Settlements can now be revealed by having any of the towers around it in line of sight


DIFFICULTY/SCALING DIFFICULTY

- Added additional Nidhoggs that spawn during storms if the player has high population and resources
- Added additional Fenris Wolves that spawn during storms if the player has alot of heroes and high population
- Added additional tech/relic effects for enemies when the player has very high resources (in the thousands)
- Reduced amount and spawn frequency of Fenris Wolves that spawn endlessly on the finale wave on all difficulties
- Reduced the amount of Wolves that spawn as soon as the storm starts and instead, increased the amount of looping wolves on all other waves 
as well as their spawn frequency, making the attack waves more of a fight of attrition, rather than a giant snowball of wolfy death
- Reduced the boosted speed and damge of enemy Fenris Wolves moderately
- Slightly increased the hitpoints of the side objective Nidhogg
- The player has 200 less starting food on titan difficulty


THE WELL OF URD

- Added a Well of Urd to the middle of the map next to the crater, has to be scouted in order to be revealed
- The Well functions like an Atlantean Sky Passage, allowing you to garrison units inside of it and then ungarrison them elsewhere
- There are only ever 3 Wells of Urd in the map, but the one in the middle of the map is always guarenteed to be there
- The other Wells are near the edges of the map where villagers are generally safe to gather resources during storms, this depends which 
settlement the player has chosen and which Wells of Urd have spawned
- The Wells can't be destroyed


FENRIS MATRIARCH

- New variant of the Fenris Wolf with black fur, attacks in smaller numbers than Fenris Wolves
- Appears on all difficulties, but more common on hard and titan difficulty aswell as the expert mode mutation
- Has increased speed, hack armor and hitpoints but reduced pierce armor
- Has a jump attack ability to leap over walls and units


VISUAL

- Added a few extra stalagmites to the side objective boar caves
- Added various new lighting time of day effects, which include: (aurora, sunrise, sunset and foggy)
- Slight changes to a few embellished areas where Relics spawn
- Slightly reduced the cloud intensity during storms for better visual clarity
- Moved healing VFXs near Shrines of Giving to fix clipping issues


AUDIO

- Increased the volume of "The Glue Police" fight track that can appear on storm 3 to better match the other fight tracks
- Slightly reduced the enemies required to initiate fight music


MANY NEW GODPOWERS

- Added 7 new godpowers and 2 godpowers from the Roulette of Power mutation to the list of powers that can be acquired from statues
- With the increase in godpowers, players now have the choice between 4 godpowers, instead of 3, each time they offer 3 Relics to statues 
of Thor


- Grant Favor
Tier 1 Godpower
Instantly recieve 50 favor when used
5 Minute charge time
Unlimited charges


- God Statues
Tier 1 Godpower
Target your Town Center to create 2 statues that generate favor overtime (like an egyptian monument)
Can be destroyed
1 Charge


- Timber
Tier 1 Godpower
Target a group of trees to instantly harvest them for wood (most wood is lost in the process however)
5 Minute charge time
Unlimited charges


- Invulnerable
Tier 2 Godpower
Target a small area to make a group of military units invulnerable
lasts 30 seconds
2 Minute charge time
Unlimited charges


- Spider Lair
Tier 2 Godpower
Target an area to create 4 spider traps that can instantly kill humans and myth units
Previously exclusive to the Roulette of Power mutation
90 second charge time
Unlimited charges


- Fortify
Tier 3 Godpower
Target an area to massively increase the armor of your buildings
Previously exclusive to the Roulette of Power mutation
lasts 90 seconds
1 Minute charge time
Unlimited charges


- Dust Devils
Tier 3 Godpower
Create 5 Dust Devils that chase enemies and deal constant area damage in a small radius
lasts 45 seconds
3 Minute charge time
Unlimited charges


- Tornado
Tier 4 Godpower
Create a controllable Tornado that deals high area of effect damage over time
lasts 25 seconds
1 Minute charge time
2 Charges


- Proliferate
Tier 4 Godpower
Target a large area to duplicate all of your myth units (doesn't work on Golden Boars, Nidhoggs or Titans)
4 Minute charge time
3 Charges


GODPOWER BALANCE

- Ancestors
4 --> 3 Mummies that spawn


- Bolt
Added an area damaging effect that deals 150 pierce damage and has a +300% damage bonus vs myth units in a radius of 6


- Bronze
+30% --> +50% bonus armor to effected units


- Carnivora
Can now eat myth units
720 --> 550 hitpoints
10 --> 16 second ability charge time
4 --> 3 range


- Chaos
Can now effect Nidhoggs


- Create Gold
1000 --> 3000 Archaic age gold amount
2000 --> 4000 Classical age gold amount
3000 --> 5000 Heroic age gold amount


- Eclipse
Added -25% favor costs for myth units for the duration


- Implode
500 --> 650 hack damage
25 --> 30 pull radius
3 --> 2 charges


- Lightning Storm
250 --> 300 pierce damage
+30% --> +50% damage vs myth units
0.10 --> 0.09 minimum time (seconds) between each lightning strike (+10% attack rate)


- Radiance
Previously called Sun Blessing, renamed to Radiance
+200% --> +400% damage against Nidhoggs, Golden Boars and Titans
20 --> 30 Line of sight (this now matches the range stat, which will make it shoot much further)


- Rain
480 --> 420 second recharge time


- Restoration
Can now heal Nidhoggs and Sons of Osiris
16 --> 15 second duration


- Rush
55 --> 60 second duration
Added -25% building costs for the duration


- Sentinels
5 --> 4 Sentinels that spawn
120 --> 150 second recharge time
Can now be placed on Tartarian Hel Fortresses
Reduced the overall radius so the archers spawn closer together


- Serpents
Serpents now have a ranged attack instead of a melee attack, just like Wadjets, giving them very high DPS
11 --> 6 Serpents that spawn
80 --> 120 second recharge time


- Shockwave
6 --> 7 radius
5 --> 6 stun duration
25 --> 40 hack damage


- Son Of Osiris
Can no longer be (accidently) deleted
Added 1.5 hitpoint recovery per second
18 --> 24 maximum range


- Titan (only for the player)
Added 2.0 hitpoint recovery per second


- Traitor
Added a small radius that converts up to 4 valid targets in the radius
20 --> 50 second recharge time


- Meteor
Removed +150% damage vs Legendary Golden Boars (was doing way more damage than seemed reasonable)
40 --> 60 second recharge time


RELIC BALANCE

- Eirenes Cornucopia
+3% --> +5% villager resource gather rates


- Gaia's Book of Regrowth
+1.5 --> +2.0 building hitpoint recovery per second


- Prosperity of Plutus
-30% --> -50% Dock, Economic Guild, Farm, Granary, Ox Cart, Market and Storehouse costs


- Shard of Blue Crystal
+5% --> +10% villager resource gather rates


MUTATION UPDATES

MASTER MODE/EXPERT MODE

- Fenris Wolves that spawn in the ritual site, in the Golden Boar caves and from expert mode will now be Fenris Matriarchs


TOWER DEFENSE

- Removed buildings firing additional projectiles with the Tower Defense mutation (mostly for the sake of performance when the mutation
is stacked multiple time)
- Reduced the damage and range bonuses Sentinels receive
- Walls and gates now recieve a HP increase from this mutation


ROULETTE OF POWER

- Reduced the number of charges for the Implode power given in the Roulette of Power mutation from 2 to 1
- Replaced the convert myth unit to Nidhogg godpower to the base game's Nidhogg power for simplicities sake


- Duplicate Myth Units
Can now duplicate Serpents
50 --> 60 second recharge time


- Fenris Fimbulwinter
Now spawns Fenris Matriarchs instead of Fenris Wolves
240 --> 210 second recharge time


FIXES

- Fixed a Relic spawning slightly too far from its intended spawn location in the Relic Rush mutation
- Fixed the Son of Osiris choice dialog descripion not reflecting the godpower correctly
- Fixed Fenris Wolves not retreating on the final storm when the lightning storm is invoked
- Fixed Frigg's Divine Secrets Relic not reducing favor costs for technologies
- Fixed enemies approaching music not playing on most storms
- Fixed enemy quantity in Golden Boar objective caves being increased by the expert mode mutation instead of the master mode
mutation
- Fixed a few instances of Valkyries not spawning properly and a cow being deleted unintentionally with the Pandoras Box mutation
- Fixed Gold Mines having a massive obstruction radius that prevented players from building walls near them
- Fixed Create Gold godpower having a slightly longer recharge time than intended
- Fixed a music track on storm 3 (the new one) not playing correctly and then persisting throughout the rest of the game
- Fixed an issue with A Legendary Golden Boar getting teleported back to a spawn point after already being sent to attack the player
with the Expert Mode mutation
- Fixed a Nidhogg not spawning on storm 4 with the expert mode mutation enabled
- Fixed a typo with the Ancestors godpower description
- Fixed mist not being removed after a rare attack wave on storm 3
- Fixed units in Golden Boar caves not returning to their guard position when there are no player units nearby
- Fixed an issue with the Nidhogg boss fight reward not giving the player a Golden Boar
- Fixed Sentinels being able to garrison inside of buildings
- Removed some debug text when using the Shrine of Power
- Added a missing horn sound effect for when enemy raiders spawn on the final wave
- Implemented a potential fix for Berry Bushes unintentially turning into Cursed Pigs with the Pandoras Box mutation


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Version 1_6_1 Minor Update 03/09/2024


GAMEPLAY

- Improved the AI responsiveness of many units and the Radiance and Dust Devil godpowers, so they spend less time idle after spawning, or when moving to a point


VISUAL

- Add a trailing effect for arrows, bolts, javelins and stones
- Sun Sprites from the Radiance godpower no longer bobs up and down when idle, so it looks more seamless when going from idle, to attacking, to idle again


FIXES

- Fixed Serpent projectiles leaving arrows behind when hitting the ground
- Fixed an instance of a Tier 3 godpower choice breaking when clicking next page


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Version 1_7 Relic Update 21/06/2025


GAMEPLAY

- Added extra cliffs to a couple of settlements to make them easier to defend
- Extra Nidhoggs that spawn when resources are super high, no longer spawn on easy difficulty for the first 2 storms
- Enemies are slightly more likely to attack from more varied angles
- Starvation mutation now causes -2 food per second instead of -1 food per second
- Flaming Weapons now also effects siege units


NEW MUTATION

Stalwart Atheism:
- Human Soldiers and Siege Weapons are stronger and take less population
- Myth Units can no longer be trained


15 NEW RELICS

ACROPOLIS WALLS
+3 Temple garrison amount
+5 Fortress, Manor, Mirror Tower and Tower garrison amount
+10 Sky Passage and Town Center garrison amount
+2.5 Regeneration for defensive structures


ATHENIAN REVOLUTION
Villagers recieve a damage and speed boost the more of them there are together


BOW OF ULLR
Fishing Boats and Villagers use a ranged attack for fighting
+25% Fishing Ship and Villager damage
+2 Villager range


FORTIFICATIONS OF TARTURUS
Allows Tower to be upgraded to fire Ballista bolts, improving their damage against myth units and siege weapons


FRAGMENT OF GIZA
+2 House and Tower maximum build limit
+1 Manor and Mirror Tower maximum build limit


FUSTER CLUCK
Chickens spawn from your Farms (every 90 seconds)


GJALLARHORN
+15% Human infantry attack rate


GUARDIANS OF MERETSEGER
Venom spitting Serpents will spawn at your earliest Hero (every 60 seconds)
+15.0 Second lifespan to temporary units


POWER OF KRONOS
-1 Mythic Age Myth Unit population count
-5 Titan population count


RELIC OF RELICS
Allows the creation of Relics for 800 gold and 100 favor at your Temple


SEKHMET'S CHOSEN
Gives Destroyers, Gastraphetes, Hetairoi, Hersirs, Myrmidon and War Elephants a life steal attack (45 second recharge)


THE TEN THOUSAND
Mercenary Hoplites will spawn from your Barracks (every 90 seconds)
+15.0 Second lifespan to temporary units


TOOLS OF HEPHAESTUS
-1 Siege Unit population count
-30% Siege Unit training time


TOUCH OF HELA
Minions will spawn at your earliest myth unit (every 60 seconds)
+15.0 Second lifespan to temporary units


WEALTH OF CHRYSUS
+20% Gold gathered from trading
-30% Trade Unit training time


RELIC BALANCE

Jar of Souls
2 --> 3 Shades of Hades amount


VISUALS

- Campfires now use the cinematic model
- Added a subtle snow drift effect that appears in various parts of the map
- Added a glow effect to fire effects from Campfires, Fireballs and Torches
- Added a sun ray effect to Relics to make them easier to see in the fog of war
- Improved trailing effects for projectiles like arrows, catapult shots and priest projectiles


OPTIMISATION

- Removed corpse decay for Arctic Wolves as corpse decay can result in very notable frame drops, removing them from Arctic Wolves should help 
a decent amount whilst keeping corpse decay for everything else


FIXES

- Fixed Relics that give rechargeable abilities not receiving damage increases from unique technologies
- Fixed some mist effects persisting throughout the game
- Fixed a typo in 1 instance of choice dialog when selecting a tier 1 godpower
- Fixed a typo with the Bow of Artemis Relic
- Fixed an instance of a Boulder Wall and a starting scout not getting deleted on Titan difficulty
- Fixed Fenris Fimbulwinter not casting during the finale storm most of the time
- Fixed enemy Titan spawning after winning the game
- Fixed Spirit of Folkvangr portrait icon displaying the Shade of Hades graphic
- Fixed Fimbulwinter storm effects not appearing during storms
- Reduced collision radius of the Well of Urd to prevent units from getting stuck after leaving it


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Version 1_7_1 Misc Fixes 22/06/2025


FIXES

- Fixed Ballista Towers not using boiling oil
- Fixed Bow of Ullr not working for most Villagers
- Fixed Stymphalian Bird projectiles not having a visual trail

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Version 1_7_2 Projectile Trail VFX Update 23/06/2025


VISUALS

- Updated size and opacity of several projectile trail VFXs


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Version 1_7_3 FIX 23/06/2025


FIX

- Fixed Relic of Relics buy button breaking when ageing up (move the icon 1 column to the left)
